home *** CD-ROM | disk | FTP | other *** search
Text File | 1993-12-09 | 52.8 KB | 1,201 lines |
- Arcade Games
-
-
- Contents:
-
- -----Shoot-Em-Up Games
- -----Falling Block Games
- -----Street Fighting Games
- -----Artillery, Tank & Missile Games
- -----Snake Type Games
- -----Virtual Reality Games
- -----Breakout Games
- -----"Pipe" Games
- -----Ropes & Ladders Games
- -----Classics
- -----CGA Arcade Games
- -----"B"-Level Games
- -----Other
-
- ======================
-
- -----Shoot-Em-Up Games:
-
- [BANDIT]
- Bandit 1.1 (O'Shea, Mike; $6) is a shoot-em-up spaceship game.
-
- [CHOPPER]
- Chopper Pilot Mission 1 (Cave Data Software; $10) is a shoot-or-be-shot
- commando game. You fly a helicopter and battle your way into the enemy
- bunker to find secret documents. You must get out alive and fly back to
- base; all while trying to avoid mines, alarms and killer robots. It
- features VGA animated graphics,sound effects, and more.
-
- [CYBERWAR]
- Cyberwars (Gibbs, John; $12) You must protect your home planet by
- destroying the enemy cyberwarriors. The game has excellent graphics, but
- surviving for very long is extremely difficult. Requires VGA.
-
- [CZ]
- Combat Zone [Rockland Software Productions; $20] is a fast-paced arcade war
- game. Win as many battles as you can and get promoted through the ranks.
- Requires VESA compatible SVGA graphics card w/1 meg video ram, monitor
- capable of 1024x768x256 colors, Microsoft compatible mouse, sound card and
- 4MB of hard disk space.
-
- [DRAKLOR]
- Dungeons Of Drakklor 4.1 (DRAKLOR) (Neri, Mark; $15) You are a brave
- explorer searching for the fountain of life. There are 11 levels of tricks,
- traps, and creatures to overcome in your search. Requires 512K and EGA/VGA.
-
- [FIGHTER]
- Rocket Fighter (Sherwood Forest Software; $15) puts you in the pilot's seat
- of a rocket fighter plane in deep space. Your mission is to take out the
- enemies of the Alliance armed with only the laser cannon in your ship and
- your piloting skills. Requires VGA and a hard drive.
-
- [GTWRLD1, GTWRLD2, GTWRLD3]
- GateWorld: Episode 1 - The Seed Ship 1.4 (Homebrew Software; $34) is a
- fantastic spaced-out arcade game. In this episode, Captain Klondike is
- rudely awakened from hypersleep by Stella (the spaceship's computer)
- warning of a collision course with a very large and mysterious-looking
- asteroid. Unfortunately, this asteroid contains the sinister G.O.R.G.
- computer as well as an unimaginable treasure of gold and jewels. The good
- Captain will encounter a variety of unusual creatures in his search for
- wealth including giant cave bats, bouncing blue eyeballs, cosmic killer
- starfish, and devious mechanical menaces. This excellent game features over
- 2MB of colorful Nintendo-quality scrolling graphics, three skill levels,
- and supports eight different sound cards. Other features include game
- save/restore options, joystick support, on-line hints, and much more.
- Requires VGA, 560K RAM, and a 286 or better.
-
- [GLACTA]
- Galacta 1.1 (Puckett, Sean M.; $12) is a shoot-em-up space game like the
- old Galactica arcade game. Features include great 256-color VGA graphics,
- sound effects and joy stick support. Requires 286+ and 640K RAM.
-
- [GALACTIX]
- Galactix 1.3A (Cygnus Software; $15) is a deep space, shoot-em-up arcade
- game with digitized sound, music soundtrack, and professional quality
- graphics. The overall play of the game is pretty-much standard space
- shoot-em-up, but with a couple of twists, and with beautiful graphics and
- support for joystick, mouse, and a sound card for music and sound effects.
-
- [GVT203]
- Graviton 2.03 (Daniel A. Sill; $10) is an excellent simulated vector
- graphics space game. You fly into a solar system and if you can get past
- enemy ships and if you don't let gravity pull you into the sun, then you go
- to each of the planets. On the planets, you must destroy gun turrets and
- take on fuel while watching out for sky mines that will come after you. You
- also have to maneuver your ship to avoid crashing. This is a very
- challenging game. EGA/VGA required.
-
- [HORUS]
- Eye of Horus 1.5 (JMS Enterprises; $10) Aliens from a distant dimension are
- threatening the Earth. In this shoot-em-up style game, you must blast away
- at your enemies before they get close enough to shoot at you. You only get
- one shot at each alien, and there are pesky Sweeper ships at higher levels
- that can block your shots. Requires EGA/VGA and a mouse.
-
- [JUMPJET]
- JumpJet (Montsoft; $15) is a fighter plane shoot'em down type of arcade
- game where the you can test your shooting skills. You must complete
- specific missions described before each play that progress in difficulty.
- Graphics are very good and smooth. Support is specifically provided for
- CGA, high and low resolution EGA, and Hercules. If you have an Ad Lib
- compatible sound card, the program will use it for sound effects. This is a
- must-have for arcade game lovers.
-
- [KILOBLST]
- Kiloblaster 1: Death of a Starship (Epic MegaGames ASP; $30) is a
- fantastic, arcade quality shoot-em-up space game. It features 30 levels of
- non-stop action, SoundBlaster compatible music and sound effects, beautiful
- ray-traced graphic backgrounds, joystick support, and much more. As the
- Captain of the Starship Kiloprise you must stop an enemy horde from
- conquering the Earth. As you blast away at the unending avalanche of
- aliens, you can gather fruit and other objects that increase your
- firepower. Requires 512K, EGA/VGA, and 286+. (This apparently will NOT work
- with the disk compression utility STACKER.)
-
- [NOVA]
- Nova Strike 2.1 (Nova Strike Software; $8) is a space flight simulation
- combat game. You must develop the flying and fighting skills and strategies
- necessary to destroy all the enemy ships. Requires a 286 or better, VGA and
- a mouse.
-
- [OVERKILL]
- Overkill 1.2 (Tech Noir; $30) is an excellent arcade space game with
- superior VGA graphics. You must stop the advance of a powerful alien armada
- that has overrun the planets of a nearby solar system. As you approach
- these strange planets, you are greeted with wave after wave of weird and
- wonderful creatures. After the destruction of some of these enemies you are
- rewarded with new weapons and fuel. Other features include joystick
- support, Sound Blaster music and sound effects, three difficulty levels,
- CGA support, and much more.
-
- [Phylox]
- Phylox (Beavis-Soft; 25 pounds Sterling) Strap on your jetpack and track
- down the mutated insects that are threatening the existance of the human
- race. Using your laser rifle and grenades, you must enter the breeding
- caverns of these nightmarish bugs and destroy everything that moves. Phylox
- has excellent VGA graphics and SoundBlaster compatible sound effects.
- Requires a 286/12 or better machine, a hard disk, and 640K.
-
- [SHOOTING]
- Shooting Gallery (Anderson, Nels, ASP; $10) is a terrific arcade shooting
- game with several different challenges. The shooting gallery would be good
- enough by itself, with its many different targets whizzing by, but there is
- also a skeet shoot and a quick-draw contest that should you turn you into
- the Fastest Mouse in the West. Get past those, and you face a shoot-out
- with the bad guys, but don't shoot any innocent bystanders! VGA and a mouse
- are required.
-
- [SPACEKL]
- SpaceKill I (Neurosport; $15) is a space battle game in which you must
- maneuver through asteroids and mine fields, defend your docking station as
- well as your ship, and fight the enemies ships. EGA/VGA required.
-
- [STARDEF]
- Star Defense (Forben Software Engineering; $15) is an arcade game with
- high-quality digitized voice and sound effects that play through the PC's
- speaker. The object is to protect your missile silos from enemy bombs.
- There are five levels of action, each a bit more difficult than the last.
- Requires 286 or 386 with EGA or VGA.
-
- [STARFIRE]
- Starfire 1.4 (Silver Lightening Software; $20) is an action-packed
- shoot-em-up space game. An invasion fleet is headed towards the Earth. You
- must blast away at the enemy while avoiding the fire and smart weapons of
- the mother ship and its fighters. As you fly close to the huge mother ship,
- you must also avoid running into objects jutting out from it. Other
- features include keyboard/mouse/joystick input, and sound card support for
- music and sound effects. Requires 256-color VGA for the great hi-res
- graphics, and a 286 or faster CPU.
-
- [STRYKER]
- Major Stryker 1.4 (Apogee Software; $34) is a shoot-em-up space combat
- game. You pilot a high-powered space ship through space stations, lava
- caves and alien cities. Features include triple-parallax scrolling, EGA/VGA
- highspeed animated graphics, Ad Lib and Sound Blaster support, cinematic
- sequences, joystick support, a demo mode, and the ability to save/restore
- up to 10 games.
-
- [WOLFENST]
- Wolfenstein 3D 1.4 (Apogee Software; $39) as Capt. B.J. Blazakowicz on a
- reconnaissance mission, you must try to infiltrate a Nazi fortress.
- Captured and awaiting execution you try to escape the prison in which you
- are held and get the plans to the Allies before they suffer a major defeat.
- As with all Apogee games, you get beautiful, full-color, smoothly scrolling
- animated graphics, sound/music card support, mouse and joystick and Gravis
- game pad support, and all the other professional touches.
-
- [XERIX]
- Xerix 1.3 (Reville, Brendan; $0) is a futuristic shoot-em-up game with
- great graphics and sounds. You guide a space ship through a strange new
- world and destroy or avoid enemy obstacles. It supports VGA/MCGA graphics,
- Adlib and Sound Blaster sound cards, expanded and extended memory, and a
- mouse or joystick. Requires 500K free disk space.
-
- [XLAGIT]
- Xlagit (Tangtrakul, Atakorn; $5) is a shoot-em-up action game in which
- international flags are dropped randomly from the top of the screen, and
- you must destroy ONLY the Iraqi flag. The more points you amass, the faster
- the action gets. If Sadamm's smiling face appears you can blow him away for
- extra points. This game requires a mouse, and has excellent EGA/VGA
- graphics, but also supports CGA.
-
-
- -----Falling Block Games
-
- These games are often referred to as "Tetris" type games, but Tetris was
- not the first game of this type (see "Beyond Columns"), so we call them
- "Falling Block Games".
-
- [BEYOND]
- Beyond Columns 1.1 (Taylor, Brad P.; $0) "...is like Tetris, only
- different." That's what our write-up of this program would have been before
- reading the background given by the author, who says: "The original Columns
- game was invented for the X window system by Jay Geertsen of HP" before
- Tetris came along. In this game, you control columns as they move down the
- screen, much like with Tetris. However, each column is composed of three
- different blocks and you make the columns dissolve by getting three blocks
- of the same color or design (your choice of several block designs is given)
- in a row, vertically, horizontally, or diagonally. To further complicate
- things, you can rearrange the blocks within the columns so that, for
- example, if a column on the bottom has two green blocks on top and the
- falling column has a green block in the middle, say, you can rotate the
- middle green block to the bottom of the column so that when it lands on the
- column with the two green blocks, there will be three green blocks in a
- row, causing them to dissolve. In our opinion, this program is a lot more
- difficult than Tetris. The Easy level drove us to a nervous breakdown. The
- bad news: it is for VGA or MVGA only, and it appears that you have to
- reboot to get out of the program.
-
- [BRIX_EM]
- Brix I (Epic MegaGames ASP; $34) is a falling-block game with a lot of
- features: lasers, elevators, lava, anti-gravity, and more. There are 112
- levels to challenge you. The game features superb VGA graphics and
- animation, Sound Blaster music and digital sound. Requires VGA, 286 or
- better, 512K RAM, and a hard disk.
-
- [BRIX]
- Brix 2.0 (Dlugosz Software; $5) is an impressive falling-block game. As you
- progress to higher levels, the game speed increases, the playing field
- becomes smaller, and the puzzle shapes become more complicated. Other
- features include solo play or head-to-head competition, four difficulty
- levels ranging from easy to impossible, and more. A sliding tile puzzle
- game is also included. EGA/VGA required.
-
- [COLORJB]
- Colors 1.1 (BONCZYK, JIM; $?) has many new strategies. Requires VGA.
-
- [CUBER]
- Cuber 2.0 (Soleau, William; $12) is a challenging variation of the falling
- block game.
-
- [DBLOCK]
- Double Blocks (Yale, Ernest Yale; $5) is a falling block game for one or
- two players. The program is well designed, colorful, and has good sound
- effects which can be turned off. Because it uses ASCII characters for
- graphics, it will work with any type of video. (The author can no longer be
- reached at the address listed in the documentation.)
-
- [DOUBLNK]
- Double Link (Tupaczewski, Paul; $15) is a very addictive falling-block
- game. An oblong shape, which is actually two round units linked together,
- is dropped down the chute. Sometimes they are the same color, but often
- they are not. When four units of the same color are aligned together
- vertically or horizontally, they disappear and the other units in the links
- are left behind. If a unit left behind was being held aloft by its partner,
- it drops when the partner is removed. This can set up a chain reaction as a
- unit drops to form a group with three matching units below it. Each level
- starts with more and more Meanies (units with faces) in the chute. Once all
- of the Meanies are removed by grouping matching colors with them, the level
- is over.
-
- [EGAINT]
- EgaInt 0.94.12 (Ng, Eric; $0) is a falling block game. Several options are
- available such as a tournament mode, your choice of control keys and block
- styles, and eleven levels of play. Requires EGA/VGA.
-
- [MULTIX]
- Multix (Blackstone Software; $10) is an interesting and challenging
- falling-block game. The falling pieces are very irregularly shaped, so
- placing them is very challenging. You can "crunch" a portion on the piece
- to make it fit better, but this will subtract from your score. Requires
- EGA.
-
- [NYET]
- Tommy's Nyet 04.29.90 (Tommy's Toys; $?) is a basic falling-block game.
-
- [NYET3]
- Nyet III [PROLINE Software; $40] is a super falling-block type game with
- many innovative features. There are many different variations of the game,
- such as one in which blocks that have already come down partially melt away
- and the next in which appendages suddenly appear. You have to win "money"
- on the lower levels with which to buy tools for taking on the higher
- levels. The program features great graphics, sounds, and opening animation.
- Requires VGA, hard disk, 286+.
-
- [ROPO]
- Rodeo Poker 1.0 (Herring, Steve; $8) is a western-style falling-block game.
- Instead of falling blocks, this game uses playing cards that drop down four
- chutes for you arrange into groups of five to make winning poker hands. You
- can jump a card from one chute to another. The better the hand the bigger
- the score.
-
- [STT]
- Shift Tac Toe (Hanchin, Len; $10) is a falling block type game in which you
- must shift the colors of three vertical blocks as they fall so that they
- will match up with other blocks of the same color. It starts off easy, but
- the action gets faster, the longer you go.
-
- [TEAMTRS]
- Teamtris (Cinetic Systems; $0) is a falling-block game that lets you play
- against a human opponent, as well as playing solo. You can choose between
- two board sizes. VGA required.
-
- [TEXTRIS]
- Textris 2.0 (Hanlin, Thomas G. III; $12) is a falling-block game that makes
- you spell words as the letterblocks fall. If you like Tetris type games and
- you like word games, we guarantee that you will love Textris. Words can be
- made horizontally or vertically and must be from 3-7 letters long. When the
- letterblocks form a word, they are highlighted for a moment and then
- removed. The blocks above those being removed move down a row and if any
- new words are formed as a result, they are removed too. Points are awarded
- according to the difficulty of the words spelled. A game like this requires
- a good dictionary built in for determining when a word has been spelled. If
- it has a poor or limited dictionary, you will be frustrated by its
- rejecting words that you know are good. We were very satisfied with
- Textris' dictionary. Requires EGA/VGA.
-
- [TOWERS]
- Towers (Cascoly Software ASP; $24) The object is to build a tower one level
- at a time with falling blocks of various sizes. You need quick reflexes to
- be able to fit the blocks in the tightest pattern. There are detailed 3-D
- perspective graphics that change as you scroll the screen. Requires EGA/VGA
- and a mouse.
-
- [VALGUS]
- Valgus Squared (Glenn, James R. Jr.; $10) is a falling-block game with
- pieces moving in from all four sides. The object is to complete squares
- around the block in the middle. Since you never know what direction the
- next piece will be coming from, you do not have long to react, making this
- a very challenging game.
-
- [XTETRIS]
- xTetris 2.0 (Singer, Daniel; $0) is a falling-block game which includes
- triangular shapes as well as rectangles.
-
- [XXIV]
- XXIV (Ambachtsheer, Mark; $10) is a falling-block type math game. Sets of
- three numbers fall and the object is to get numbers to multiply together to
- equal 24, horizontally or vertically. Three levels of difficulty keep you
- on your toes.
-
-
- -----Street Fighting Games:
-
- [HORROR]
- EndLess Horror (JMS Enterprises; $10) is a parody of the Street Fighter
- arcade type game. All the ozone has burned up and you must fight off the
- evil Froggers.
-
- [EXECUTE]
- Executioners (Bloodlust Software; $35) is an intense fighting game for 1 or
- 2 players. It features a total of eight fighting moves, and machine guns,
- and a variety of strange super-villians. It also features music and
- digitized sounds effects. Requires VGA and 386+ with at least 1 meg of
- expanded memory.
-
- [KUNGFU]
- Kung Fu Louie (Salgado, R.; $30) is an arcade game in which you, as Kung Fu
- Louie, must fight the "evil" martial artists. This is a MAJOR programming
- effort covering three disks. The documentation lists a dozen people as
- co-authors. The program requires a 286 or 386 computer with EGA compatible
- video to keep the realistic karate graphics moving smoothly and quickly.
- The AdLib music card is supported, but if you don't have one, you will
- still get a musical soundtrack on the PC's speaker. A couple of the authors
- are karate students, and it shows in the graphics and play of the game. A
- front punch does the least damage, but can be thrown the fastest. A back
- spinning hook kick to the head is the most damaging blow, but is so slow it
- is easily avoided or countered by a faster technique. Two other techniques,
- a front snapkick to the body and a roundhouse kick to the head, do medium
- damage at medium speed. There are four different scenes, and you have to
- defeat several "bad guys" at each location, and of course, the competition
- keeps getting tougher. The scenery is very impressive.
-
-
- -----Artillery, Tank & Missile Games:
-
- [BATALIA]
- Batalia is a two-player game in which you and your opponent each have a
- space ship and the object is to be the first to shoot the other a total of
- ten times. Barriers, etc, are placed on the screen for you to hide behind
- and maneuver around. The screen changes after each hit.
-
- [BOMBAWA]
- BombAway 1.2 (Delaroderie, Rad; $10) combines two popular programs EGABomb
- and VGABomb. It is a high-resolution, mouse-supported (not required)
- graphics game in which two players fire artillery shells at each other
- under a moonlit star-filled night sky. EGA/VGA required.
-
- [GROUNDWR]
- Ground War (Enque Software; $10) is a two-player multi-tank game, that
- involves both hand-eye coordination and strategy. One player takes the
- position of the Allies, while the other takes the position of the Iraqis in
- controlling eight tanks each around ammo dumps, fuel tanks, bunkers and
- mine fields. Requires EGA/VGA.
-
- [GRAVWAR]
- Gravity Wars (Ismail-Beigi, Sohrab; $0) is an interesting variation of the
- old two-player, tank aim-and-shoot type game. Instead of tanks, you have
- space ships, and the gravity of nearby planets and stars affect your shots.
- For each game, you can toggle through randomly drawn star systems to find
- one that looks particularly interesting and challenging. VGA required.
-
- [HAVOC]
- Electron Havoc 1.1 (Shramko, John; $10) lets you and an opponent take turns
- firing at each other's space ships. You must adjust your firing speed and
- ship location to allow for gravity pockets. Requires VGA and a mouse.
-
- [NITEFIRE]
- Nitefire is a two-player tank game. You take turns moving or shooting.
- Before shooting, you can adjust the angle and velocity. The first one to
- hit the other wins.
-
- [PATRIOT]
- Patriot 1.1.1 (Jaeger, Bruce; $0) is a tough VGA arcade game in which you
- must guide Patriot missiles against Scud missiles. A mouse is required.
-
- [SANDSTRM]
- Sand Storm 2.1 (Johndrow, David A. ASP; $23) is a missile war game based on
- Desert Storm. You must defend cities, oil wells and barracks from scuds and
- jet attacks with your Patriot missiles. Then guide your Tomahawk missile
- through anti-aircraft fire to knock out enemy weapons plants and mobile
- scud launchers. The game includes 20 missions and a Gulf war map. Requires
- EGA/VGA, mouse and 384K RAM.
-
- [SCORCH]
- Scorched Earth 1.2 (Hicken, Wendell; $10-$20) is a thrilling artillery game
- for VGA. If features colorful graphics and allows up to 10 players. You can
- use a mouse, joystick, or keyboard. One player can compete against
- computerized players or mix computerized and human players.
-
- [SCUDATK]
- Scud Atak2 (Peterson, David Lee; $5) is a missile-attack type game.
- Features include excellent VGA graphics, a synthesizer music soundtrack and
- digitized sound effects and speech (with sound cards), and joystick and
- mouse support. With multiple missiles and aircraft, this is a very
- challenging and enjoyable game.
-
- [STORM1]
- Space Chase I: City Under Siege (Safari Software Productions; $19-$34)
- Jason Storm battles the forces of evil for control of a vast city. Features
- 10 levels of play, excellent EGA/VGA graphics, and original Adlib/SB music
- tracks. Requires 286-16+, 530K RAM (580K and sound card for music), EGA/VGA
- and 2MB of disk space.
-
- [TANK]
- Tank is a two-player tank game, or you can play the computer. Unlike
- NiteFire, you don't take turns. Firing, adjustment of angle and velocity,
- shields, movement, all take place constantly by both sides. Slow-down
- required.
-
- [TANKWARS]
- Tank Wars (Morse, Kenny; $10) is not your typical aim-and-shoot tank game.
- It looks like the old VGA-Bomb on the surface, but one major difference is
- the variety of weapons from which to choose. Another interesting difference
- is the choice of six opponent types, and the attackee has defensive
- options. VGA is required, and a mouse is optional.
-
- [TVBOMB]
- TV Guided Bombs (VTS; $3-$13) is a game in which you must guide a camera
- equipped bomb down the air shaft of the bunker.
-
- [VGABOMB]
- VGABomb 1.0 (Delaroderie, Rad; $5) is an artillery combat game.
-
-
- -----Snake Type Games
-
- [ASP]
- ASP Attack Plus 2.0 (The Hodges Enterprise; $10) is patterned after the old
- snake games which were among the first games available for the PC. In the
- game, you guide the snake around gobbling up food as it appears. The snake
- grows longer with each bite, however, and if you run into yourself or a
- wall, it's off to snake heaven. What makes ASP different is that the better
- you do, the more walls start sprouting up. If that isn't challenging
- enough, you can choose to steer the snake with only left and right turns
- from the snake's perspective, as opposed to using the four arrow keys which
- always result in movement in the arrow's direction.
-
- [EGASNAKE]
- EGASnake 1.0 (Hulthin, Michael; $10) is an EGA version of the old Snake
- game. It has realistic looking rats for the snake to eat, adjustable
- speeds, and multiple board layouts.
-
- [Reflex]
- Reflex (3F Productions; $15) is a "snake" type game. The object is to move
- your worm through many levels, collecting points by eating and avoiding
- your enemies. Good graphics and color.
-
- [SLITHER]
- Slither (Jamison, Brian; $10) is a variation on the old classic Snake game.
- You must try to eat rats and other cretures without running into the walls
- or yourself. Features include two-player games, Sound Blaster support, and
- more. You can also play against the computer.
-
- [SNAKE]
- Snake (Lorati, Roger; $5) is another variation of the old Snake game in
- which you must guide the constantly growing snake around the screen to eat
- the pellets without running into itself or other obstacles. There are a
- couple of interesting twists to this one.
-
- [SQUIRM]
- Squirmer 1.30C (SQUIRM) (Parker, Stephen L.; $10) is a sophisticated
- variation of the old Snake type game in which the ever-lengthening worm
- must maneuver around to swallow stuff while avoiding running into things.
- Transporters take you to different levels, and eating a clock gives you
- more time. Eating dynamite sticks will cause part of the worm to explode,
- making it easier to maneuver, but if the worm is not long enough, it may
- all explode and you die.
-
- [TROFF]
- Troff (Soumarokov, N.; $10) is a game that combines the old "Snake" type
- game with the old "Blockade/Tron" type game to come up with a tough new
- challenge. You must race the computer's snake to get to the randomly
- appearing "pellets", and at the same time try to make the computer's snake
- run into your snake, a wall or itself while avoiding having the computer's
- snake do the same to you. There are four levels of randomly moving walls.
- Pascal source code is included. Requires a 286 machine, EGA and DOS 3.3+.
- The game is well designed, challenging and fun to play. (The author is a 17
- year-old Soviet citizen living in Vienna, Austria.)
-
- [VENDETA]
- Vendetta 1.0 (Elder, Steven; $10) The object of the game is to shoot the
- bad guys that are hiding around town. You have to scroll the screen to see
- the whole town, and you have to be fast to get the bad guys before they get
- you. Requires 640K RAM, VGA, and a mouse.
-
-
- -----Virtual Reality Games:
-
- The following games were created by "virtual reality" game creation
- programs. The graphics and play are not as good as arcade games written
- with regular programming languages, but are worth a look.
-
- [MODSS]
- Menace of Dr. Spoil Sport (Leithauser, David; $5-$10) you need to get to
- Dr. Spoil Sport's space station above the earth, disable the weapons before
- he blasts the earth with a super laser, and avoid all the traps and robot
- guards. VGA required.
-
- [ZAPPER1, ZAPPER2]
- Zapper in Neverwhere 1.0 (Acord Games; $20) In this 3-D, scrolling, virtual
- reality type game, a freak lightening bolt draws you into an alternate
- dimension inside your computer. The denizens of this strange universe offer
- to help you return to Earth if you help them defeat their ancient enemies
- the Zargons. The bizarre landscape is peopled with strange pyramid-shaped
- beings who provide you with clues and teleport you to other areas in your
- quest to escape. Features include SoundBlaster-compatible sound effects and
- music. VGA required.
-
- [ZAPPER4]
- Zapper 4 Lost In Zapperstein (Acord Games; $20) is an action/arcade in
- which you return to Neverwhere to save the Zargons from an evil ruler. The
- Zargons are being held captive in Neverwhere's capital city of Zapperstein.
- You must not only save the Zargons, but still escape safely from the
- bizarre world inside the computer. Features scrolling screens and sound
- effects.
-
- [ZAPMAN]
- Zapman 1 The Fantastic Zapman (Acord Games; $20) you must help free Zapman
- from evil aliens. You run, jump and shoot your way to freedom through 20
- levels of aliens and hazards. Features scrolling screens and sound effects.
- Requires VGA and a hard disk.
-
- [ZOOSE]
- Zoose 1 - Zapped by the Light! (Acord Games; $20) You play the role of
- superhero, Captain Zoose, who explores strange worlds and fights to save
- humankind from space invaders. Features scrolling screens and sound
- effects.
-
- [CAPNZAPN]
- Capn Zapn 1 Kozmik Journeys (Acord Games; $20) You are a space explorer who
- journeys to other planets collecting treasures and fighting monsters.
- Features 20 levels of bizarre worlds, animated adversaries, scrolling
- screens and sound effects. Requires VGA and a hard disk.
-
-
- -----Breakout Games
-
- This should be considered a subset of "Classic Games", since Breakout games
- were among the original arcade games -- not very far removed from the very
- first arcade game, Pong.
-
- [ARKEGA]
- Ark (DeMers, Scott; $0) is a breakout game with an interesting feature -
- the files that define the different playing screens can be edited with a
- text editor, allowing you to easily create customized playing fields. You
- could make a whole set of screens for special promotions or events, for
- example, limited only by your imagination.
-
- [BANANOI]
- Bananoid (Rieder, William; $0) is the best breakout type game we have
- ever seen on a PC. It requires VGA or MCGA, a mouse, and at least a 286-10.
- The graphics are beautiful. One unusual feature is that the playing field
- is two screens wide and scrolls smoothly as you move the mouse. Another
- unusual feature (for a breakout game) is that every once in a while, one of
- the colored blocks that you are breaking out falls down the screen and if
- you catch it with the paddle, it changes the paddle (to narrower,
- double-wide, or "sticky"), or it changes the paddle to a ship which can
- fire laser blasts at the remaining blocks (while the ball is still bouncing
- around, of course), or it advances you to the next screen. Which of these
- happens depends on the color of the block.
-
- [BREAKOU]
- Breakout (Strausberg, Hal; $0) is a new version of the old Breakout type of
- game. It requires an EGA or better.
-
- [BRICK]
- Brick (Bly, Vincent; $0) is a Break-Out type game.
-
- [BROKOUT]
- Brokeout 1.1 (Cox, Doug; $0) is a no-frills breakout game that requires a
- mouse and VGA.
-
- [DRAGNFW]
- Dragon (Willshaw, F. A.; $?) is a game like Breakout, but with a lot of
- twists.
-
- [POPCORN]
- PopCorn (Lacaze, M.; $0) is a fantastic breakout game with all kinds of
- special effects. There are two problems: the documentation is in French,
- and the game plays at a speed about ten times that of the surrounding
- graphics. See the write-up of this program in the REVIEWS directory (GA_03)
- for tips on running this program.
-
- [SBLAST]
- Moraff's Super Blast I (Moraff, Steve; $0) is an advanced breakout type
- game. There are multiple screens with lots of surprises, including sticky
- paddles, multi-balls, and much more. Some of the screens require a lot of
- patience to master, but getting there is half the fun. Virtually all video
- systems are supported, from CGA to Super-VGA. A joystick is supported on
- AT's.
-
-
- -----"Pipe" Games:
-
- In these games, you have a limited amount of time to lay pipes (or paths,
- etc.) which pop up in random configurations. The object is to lay the
- longest continuous path possible.
-
- [LAVACAP]
- Lava Cap (Soleau, William; $15) is a variation of Soleau's popular Oilcap
- game, but with many enhanced features. It seems much harder to us. If you
- are not familiar with this type of game: the scenario is that a volcano is
- getting ready to erupt, and you must lay pipes, which come in different
- configurations, to direct the flow of lava. The longer the uninterrupted
- path you are able to create, the higher your score. You must reach certain
- point totals to continue to advance to each of the 20 levels. EGA/VGA and a
- mouse are required.
-
- [OILCAP]
- OilCap (Soleau, William; $12) is similar to the game Pipe Dream. You must
- place pipe links to contain the flow of oil before it reaches a dead end.
- You can optionally speed up the flow of oil after you have placed all your
- links down. EGA/VGA and a mouse are required.
-
- [MAINBRK]
- MainBreak 4.0 (Soleau, William; $?) - connect the water pipes.
-
- [RUNOFF]
- Runoff 2.0 (Soleau, William; $14) - 50 challenging levels. The game
- requires EGA/VGA and a mouse.
-
- [UPWALL]
- Up the Wall (Soleau, William; $10)
-
- [WALLPIPE]
- Wall Pipe 1.0 (William Soleau; $12) is a sequel Oilcap (above). It pits you
- against the clock as you try to keep water flowing from a well by creating
- a series of pipe links to control its flow. Requires EGA/VGA and a mouse.
-
-
- -----Ropes & Ladders Games:
-
- The mall aracade game "Donkey Kong" started the "ropes & ladders" type
- arcade game. This section contains variations on the theme. Also see KONG
- under Classics and JUMP_JOE under CGA games.
-
- [ALDOEGA]
- Aldo's Adventure (Ibach, David and Benjamin; $15) is a graphics game of the
- ladders, ramps, hazards, and treasures variety. The graphics are all
- professional quality. Requires a 286 machine and EGA/VGA.
-
- [ALDO2]
- Aldo Again (Ibach, David and Benjamin; $15) if you liked Aldo-EGA you'll
- love Aldo Again. In this new game Aldo has more ramps, hazards and ladders
- to climb and more treasures to gather. The Mad Maze is guaranteed to wipe
- you out. EGA/VGA and 286 required.
-
- [ALDO3]
- Aldo Assault (Ibach, David and Benjamin; $15) is the sequel to Aldo's
- Adventure and Aldo Again. Features include ramps, ladders, treasures and
- hazards. It has new scenes, superb animation, and more. Requires EGA/VGA.
-
- [DIADASH]
- Diamond Dash (Fleming, David; $15) is a run-jump-ladder-climbing type game,
- but instead of jumping over bad guys, you have to blast holes for them to
- fall into so that you can walk over them. There are five levels of play.
- EGA/VGA required.
-
- [JETPK11A]
- Jet Pack 1.1 [Software Creations, ASP; $20] is a climb-and-jump type game,
- but with the twist that you also have a jet pack with which to fly around
- while you collect treasures and avoid various deadly creatures.
-
-
- -----Classics
-
- The games in this subsection are versions of classic old arcade games. Some
- (but not all) of these are older games which use only CGA graphics and
- which may require a cpu slow-down utility. Others of these are new programs
- with excellent VGA graphics.
-
-
- [3_DEMON]
- 3-Demon (Price, John D. & Richardson, Rick; $10) is a PacMan-type game from
- the perspective of PacMan for a really interesting twist on an old game.
- You can also switch to an overhead view.
-
- [ABM]
- ABM (Clone Sales; $?) Defend cities against a missile attack. Slow-down
- required.
-
- [ASTRO]
- Astro (Gangola, Dave; $?) is a good version of Asteroids, but it does not
- run on a system with a 101-key keyboard.
-
- [BEAST]
- Beast (Baker, Dan; $20) You push blocks around the screen to try to trap
- the baddies.
-
- [BLORT]
- BLORT! is a strange variant on SPACE INVADERS.
-
- [CATCHEM]
- CatchEm (Edson Software; $15) is similar to the old Atari arcade game,
- Kaboom!. The object is to catch all the falling items. The type of item
- changes with each "wave". It may be raining cats and dogs in one wave and
- kitchen appliances in another. The changing graphics makes the game more
- interesting than Kaboom!. It takes a long time to get up to a pace that is
- really challenging, but we seem to recall that Kaboom! was the same way.
- Requires VGA (with 256k), a mouse, and a 286 or faster.
-
- [CD_MAN]
- CD-Man (Creative Dimensions; $15) is a 3D animated PacMan-style game with
- beautifully detailed screens. Features include 1-2 player support,
- adjustable game speed, sound effects, and excellent graphics. Requires 512K
- and VGA.
-
- [CENTIPD]
- Centiped is played like the famous arcade game Centipede.
-
- [CHOPPER]
- Chopper Commando 2.0 (Currie, Mark & Schindlbeck, T.J.; $?) Fly a
- helicopter combat mission, bombing and shooting the enemy. There are three
- levels of play, and all of them are tough, even the "wimp" level.
-
- [CLONINV]
- Clone Invader (Quiring, Gary; $20) is a clone of the old Space Invaders
- arcade game. It has colorful graphics and can be configured for virtually
- all cpu and video types.
-
- [EGAROID]
- EGA-roids 1.0c (Designer Software; $5) is a high-resolution asteroids game
- for the EGA. The graphics are terrific, but we had trouble getting the feel
- of the keys the program uses for different functions. We suspect that the
- key selection was based on a standard keyboard rather than the 101-key
- keyboard. EGA required. We have also included in this archive a patch (by
- John Deurbrouck) that will increase the maximum number of ships from three
- to thousands, so that you can get more practice. It will also create a new
- EGAroid file that allows only one ship, for when you are ready to really
- prove your skills.
-
- [GFF]
- Galactic Food Fight (Dondzila, John; $0) is an arcade game along the lines
- of the old Defender type games. VGA is required. A cpu slow-down utility
- may also be required.
-
- [GOTCHA]
- Gotcha 1.0 (Herring, Don; $0) is a variation of the game of Qixx. The
- object is to lop off portions of the screen without being hit by the moving
- lines. Requires VGA.
-
- [HOPPER]
- Hopper ($0) is like Frogger.
-
- [INVADERS]
- Invaders is like Space Invaders.
-
- [JOUST]
- Joust VGA (Sharpless, Dave; $10) is a well-done PC version of the popular
- arcade game. The graphics are very good. CPU slow-down may be required.
-
- [KAMAKAZ]
- Kamakaze is an arcade game where the object is for you to kill all the
- Wimps (the enemy) before they ram their ships into yours and destroy you.
- This game is similar to the old Asteroids game.
-
- [KONG]
- Kong is similar to the arcade game Donkey Kong. The graphics are a little
- on the crude side, but we still found the game to be challenging.
-
- [MISSILE]
- Missile Attack 3.0 (Soleau, William; $12) puts you in control of the city's
- anti-missile battalion. True EGA and a mouse are required.
-
- [PANGO]
- Pango You attempt to clear bees in the field within one minute by squashing
- them with blocks.
-
- [PCFEND]
- PC-Fender (Mealey, Bruce; $0) is an excellent implementation of the old
- arcade game Defender. 286 & EGA or better required.
-
- [PCMAN]
- PCMan is an EGA rendition of the classic Pacman game. It requires at least
- a 286 machine and EGA. It has ten levels of play, and many playing fields.
-
- [QUBERT]
- Qubert (Piazza, Bill; $?) The object is to make "Bert" jump from one tile
- to another causing tiles to change color. After changing all tiles, you
- move on to the next level.
-
- [ROUND42]
- Round42 is a space invaders game with 42 rounds of different aliens to zap.
- This is definitely at the top of the heap of space invader type games. A
- slow-down utility may be needed.
-
- [SPACINV]
- SpaceInv is an arcade "Space Invaders" type of game.
-
- [XONIX]
- Xonix is a simple game that is fun. Use the cursor keys to dart across the
- box holding the bouncing "whatevers" without them hitting your path. As you
- cross the box, you continue to reduce the size of the box until you move
- onto the next screen.
-
-
- -----CGA Arcade Games
-
- These games are older ones which only use CGA, but which still are fun to
- play.
-
- [BRDBRAI]
- BRDBrain try to make the bird fly down to the water and catch a fish
- without drowning, getting hit by a wave, etc. Requires BASIC.
-
- [BUMPMAZ]
- BumpMaze 1.5 (Soleau, William; $15) is a combination of billiards and
- pinball. See the Reviews files for additional comments and instructions.
-
- [CREEPS]
- Creeps 2.1 (Applegate, Bob; $10) Your ship has to navigate around a grid of
- blocks in which the enemy is also moving around in force. The levels we
- tried were not extremely challenging (the enemy never shoots back, for
- example). So it is simply a matter of time before you mop up the enemy
- forces.
-
- [DUNJAX]
- Dunjax 1.02 (Mather, Jeff and Niec, David; $5) Shoot and jump your way
- through massive underground labryinths filled with hazardous traps and
- relentless creatures. Good graphics and a challenging game. A cpu slowdown
- may be required.
-
- [FLIGHT]
- Flightmare is a two-part arcade game. You are in a jet. First you fight
- other jets, then you switch screens and must battle ground forces on
- motorcycles. Good graphics.
-
- [GALACTC]
- Galactic Battle (Goble, Brian; $0) is a shoot-em-up arcade game for one
- player. You must use your spaceship to fight off attacks by hordes of evil
- aliens, destroying as many enemies as possible while enhancing the features
- of your ship. The game features an infinite number of levels, each
- consisting of 11 different waves of aliens. At the end of each level you
- must do battle with the deadly Mother Ship, and each impending wave brings
- on smarter and more powerful aliens.
-
- [GTIXI]
- Galactix I (Wright, Richard L.; $10) is an arcade game in which you must
- find objects and solve puzzles while avoiding dangerous robots and guards.
- This is a very tough game. Cpu slow-down may be required.
-
- [GAPPER]
- Gapper ($0) is a high-speed arcade type game. CPU slowdown utility needed.
-
- [JUMPJOE]
- Janitor Joe (Bales, Kevin; $0) is stranded in a space station with crazed
- robots trying to kill him. You have to find his keys and escape. This is a
- very well done "jumping and ladder" type of game.
-
- [KILLBEE]
- Killer Bees (Arcade Games; $0) is a manual-dexterity game in which you must
- protect your man by shooting down killer bees. Requires a mouse.
-
- [KILLER]
- Killer is an arcade game in which you wipe out the killer bees.
-
- [LANDER]
- Lander See if you can set down your Lunar Lander safely on the ground. You
- can use the rockets to look for a safe place to land, but don't run out of
- fuel!
-
- [LEM]
- LEM requires you to try to land a lundar lander or the moon. BASICA or
- GWBASIC required.
-
- [MARS]
- Monuments of Mars (Apogee Software; $12) is a "run, jump and shoot" type
- game in which your mission is to save captured astronauts from a secret
- underground city on Mars. There are 20 screens to conquer (we only got past
- two!), with all sorts of tricky enemies and dastardly traps.
-
- [METAPIN]
- MetaPin is a pinball game. You select change the number of players with the
- right shift key. Start the game by pressing the left shift key. Adjust the
- starting shot force with the up and down cursor keys. Control the flippers
- with the left and right shift keys. Cpu slow-down required.
-
- [MOON]
- Moon is an arcade game in which you try to keep the enemy from stealing
- fuel while your ship is being refueled.
-
- [NINJA]
- Ninja (Kemmetmueller, Robert; $0) is a graphics, arcade-type game where you
- fight the enemy ninjas by kicking, striking, ducking and jumping.
-
- [NTRAID01]
- Night Raid (Software Creations, ASP; $15) challenges you to shoot planes,
- bombs, and paratroopers out of the sky. Although you can hold down the
- trigger and blow away everything, missed shots lower your score and you
- will soon run out of ammo.
-
- [PIRATES]
- Pirates (Wanta, Michael J.; $0) puts you in command of the pirate space
- ship ROGUE II. Your mission is to plunder the galaxy, and avoid destruction
- by the forces of good. You can visit planets, gamble in cosmic casinos,
- dock with space stations, and generally wreck havoc on an otherwise
- peaceful universe.
-
- [PROTON]
- Proton (Fencik, Mike; $0) is patterned after the life size game in which
- two teams sneak around a room and try to zap each other with phasers.
-
- [PYRAMID]
- Pyramid is an arcade-type game where you move up and down the pyramid
- trying to change the colors of all the blocks without getting hit by the
- bad guys. System slow-down utility required.
-
- [REBOUND]
- Rebound is a combination of pool and pinball. You must hit the ball in the
- hole within the time limit.
-
- [RIMTRIX]
- Rimtrix (Wright, Richard L.; $10) is an arcade puzzle game in which you
- guide a ball through a series of tiles and into colored cups. The path of
- the ball can be changed by rotating and moving the tiles. Slow-down utility
- may be required.
-
- [SSPIRAL]
- Space Spirals (Anderson, Alan; $4) is an unusual space arcade game. You
- have to protect a space station and an approaching star ship from attack.
- Each swarm of attackers has new, more devious ships. The level of play can
- be set from easy to hard and slow to fast, so it is suitable for most ages.
-
- [SW_BS]
- Spacewar (Seiler, Bill; $20) Destroy the other ship before it destroys you.
- Use your Photon torpedoes or phasers to reduce its shield energy. A hit
- with no shields will destroy the ship.
-
- [TURBODR]
- Turbo (Ross, Doug; $5) is a race car game. The goal is to get as far as
- possible while crashing as few times as possible. You will be slowed down
- by trucks and pokey cars, just like in real life, but when you pass them,
- you have to watch out for the speeding convertible coming at you from the
- other direction.
-
- [WILF]
- Wilf II 3.0 (Cluley, Graham; $17) you must guide the wibbling Wilf through
- a series of mazes, while avoiding the evil Glumphs. Your mission is to
- spread strawberry jam over the entire maze, and if you succeed, you are
- given another maze to wander. You can fire pom-poms at the Glumphs, but
- they always seem to come back. Beware the evil Frank, who gobbles up your
- jam almost as quickly as you can spread it. The SoundBlaster compatible
- sound effects included are hilarious.
-
- [WILLY]
- Willy is a jump-and-climb type of arcade game that is very well done.
-
- [WIZZARD]
- Wizzard is a pinball game.
-
- [XAPTRON]
- Xaptron (Rinzai Satori Production; $0) is your basic shoot-em-up game.
- Requires a mouse and EGA/VGA. Nice graphics. It is a *very* tough game.
-
- [XBALL]
- X-Ball (Wright, Richard L.; $9) is a game where the object is to hit
- matching pairs of tiles with a bouncing ball. This is a challenging game
- that requires a lot of skill and concentration.
-
- [XO]
- XO is a spaceship shoot-em-up arcade game.
-
-
- -----"B"-Level Games:
-
- The games in this section are fun, but not of the same quality as the other
- games in PsL, even though some feature sounds and EGA/VGA graphics.
-
- [AV]
- Arcade Volleyball is a cute, simple little game in which two little round
- characters play volleyball by jumping and moving back and forth to hit the
- ball. The ball bounces off the sides and top of the screen to give some
- strange angles. This is a two-player game.
-
- [CUBITS]
- Cubits (Schaller, Brian; $20) requires you to quickly move all the cubits
- to the next level by kicking, flipping or pushing them into the corner
- probably need a slow-down utility.
-
- [DRAGCIT]
- DragCity 3.0 (Nikula, Richard; $10) is a drag racing program. You can
- choose from six different sets of gears, or use automatic transmission. A
- mouse is optional, and EGA is required. Multiple players can compete, top
- 10 times and speeds are saved, and accelerator sensitivity is adjustable.
- While this has none of the action and extensive graphics of retail games
- like Grand Prix Circuit, is still has some entertainment value.
-
- [FANS]
- Fans (Mettus Graphics; $0) is an arcade game of the shoot-em-up genre, but
- with some strange twists to it. Fans has good graphics, for which EGA video
- is required, but the play is a little weak, in our opinion.
-
- [FLEES]
- Space Flees (Independent Software Group, Inc.; $0) is an action arcade
- game. EGA/VGA required. The key assignments assume an AT-style keyboard and
- do not work well on a 101-key keyboard.
-
- [MOTORMA]
- Motor Mania (Hewitt, Eric; $11) is high speed motorbike game in which you
- race through a series of jumps. This is similar to the arcade Excitebike.
- On our system, the menu overwrote itself on one line, meaning that you had
- to actually move the cursor one line past a choice to select it.
-
- [PEARL]
- Pearl (Dore, M. C.; $15) requires you to defend the ships in Pearl Harbor
- from the incoming Japanese planes. Good graphics.
-
- [STRIKER]
- Striker (Williams, Derek; $10) requires you to navigate a helicopter
- through enemy territory and complete five different missions. Various
- obstacles, including five different kinds of aliens, gun turrets and
- missiles, try to keep the player from completing his mission. CGA
- compatible graphics required; joysticks are optional.
-
-
- -----Other:
-
- [AIRPUCK]
- Airpuck 2.0 (Mandel, Bob; $10) is a 3-D version of air hockey similar to
- Shufflepuck Cafe on the Mac. You play against an unusually good computer
- opponent. A mouse is required, and the game appears to require EGA/VGA.
-
- [BIGBOBS]
- BigBobs (Sherwood Forest Software; $15) You must guide the waitress at Big
- Bobs out to the parking lot in search of a shining star. When hungry dogs,
- customers, or whatever approach, you must give them food or suffer the
- consequences. Be careful of the customers who may take you for a spin that
- you will not enjoy. Requires VGA and a hard drive.
-
- [DINOHUNT]
- DinoHunt [Sherwood Forest Software; $15] Help Nicky Neanderthal pursue
- dinosaurs across the prehistoric landscape. Get them before they get you!
- Requires VGA graphics and a hard drive.
-
- [ENTRAP]
- Moraff's Entrap 4.1 (Moraff, Steve; $0) is a multi-level 3D maze game. You
- must travel around a suspended grid, trapping or avoiding pesky monsters.
- The bad guys get smarter as you go along, and the going gets tough very
- quickly. This game is compatible with any video from Hercules mono to Super
- VGA. Mouse support is provided.
-
- [GARBAGE]
- Garbage 1.2 (Jarrett, Eric; $8) is an arcade game in which you try to throw
- the trash into a can with the highest point-value. It involves both chance
- and skill. Requires EGA/VGA.
-
- [HELL]
- Elevators from Hell 1.2 (JMS Enterprises; $10) You must escape from the
- psychopathic robot guard in a deserted building. Before you can exit, you
- must gather all the gems located on seven different floors. The elevator is
- your only access to these floors, but the killer robot knows how to use the
- elevators too. EGA/VGA is required.
-
- [ICYMETL]
- Icy Metal (Mandel, Bob; $10) provides three different simple but elegant
- hand/eye coordination games. All three involve the use of a ball, and/or
- funnel and donut-shaped objects. Game 1 (displayed) requires you to drop
- the ball into the funnel while avoiding the floating donut that steals your
- points away, Game 2 uses alternating funnels, and Game 3 requires you to
- shoot the ball through two donuts. 256-color VGA display and a mouse are
- required.
-
- [KOOLAH]
- Koolah (Teittinen, Marko; $0) is a computerized version of the wooden maze
- game in which you turn knobs to roll a metal ball through a maze while
- avoiding holes. In Koolah, the maze gets more difficult as you progress to
- higher levels and a time limit keeps things moving.
-
- [MADPAIN]
- Mad Painter 1.0 (Elder, Steven; $10) The objective is to paint the center
- line on all the streets in town with your painting truck, while avoiding
- other maniacal drivers. An occasional cloud washes away a section of street
- you have painted and the area must be repainted. When you've completely
- painted the town, you advance a level and begin again. Requires 512K RAM
- and EGA/VGA.
-
- [MPINBALL]
- Moraff's Pinball 5 (Moraff, Steve; $0) is a pinball game for EGA/VGA. It
- supports VGA in its high-res, 640x480, 16-color mode. Unlike the old
- pinball games that have been around for years, this one will run at the
- correct speed on any CPU, from an 8088 to a 486. The playing field is well
- designed and should keep your interest for many games.
-
- [MUSTANG]
- Mustang 3.0 (Schmitt, John; $12) you fly a WWII Mustang through an
- increasingly difficult array of evil enemy fighter planes and larger enemy
- bombers. Throughout the never ending mission, the Mustang can augment its
- arsenal by picking up special gifts that float down the screen. EGA/VGA
- required.
-
- [POOLSHRK]
- Pool Shark 1.1 (Eduline Software Productions; $6-$12) is a 3-D pool
- game with nice graphics and interface. The "shareware" version comes with
- five balls. Mouse, VGA/EGA required.
-
- [PROTEC]
- Protec Pinball 1.06 [Lottermoser, Wilfried; 35 German Marks] is an
- excellent pinball game. The action was a little too fast on a 486-66, but
- was still playable.
-
- [RACE]
- Race (Erikson, Carl; $5-$15) is a game of miniature car racing. The cars
- can accelerate, decelerate, or turn through the race courses while many
- obstacles block their progress including walls, slopes, gates, tornadoes,
- and gas slicks. The more tracks a car successfully completes, the better
- the car becomes in areas such as acceleration, speed, traction, and
- helicopter speed. Also, Race! lets the user design his own race tracks on
- which the cars compete. CGA compatible video is required and an EGA version
- is provided. The game is fun and challenging.
-
- [RAMPCUB]
- Rampcube 1.0 (Soleau, William; $12) calls for a good eye and fast reflexes.
- This is another challenging, high-quality game from Soleau. You have to
- catch colored tiles as they slide off of a ramp and arrange them into cubes
- in the grid below. If you do not catch one in time, it will fall into the
- slot below it, probably messing up your cubes. EGA/VGA required.
-
- [SFLY]
- SuperFly 2.0 (Anderson, Nels ASP; $17-$19) Armed only with a fly swatter,
- you must swat flies, roaches and spiders while avoiding being trapped by
- them. The goal is to swat the Super Fly itself, and each round presents
- different obstacles that make it increasingly difficult to end the insect
- menace. EGA or VGA required.
-
- [SNARF]
- Snarf 2.02 (Kaser, Everett; $10) is an arcade game similar to the
- commercial arcade game, Tutankham. It is a very challenging game with fast
- action and excellent EGA/VGA graphics. You can create your own levels with
- a special editing function. This rivals many commercial games and is a lot
- of fun!
-
- [SHARKS]
- Sharks (Alive Software; $20) is a professional quality arcade game in which
- you, as a scuba diver collecting marine samples, must evade and fight off
- sharks while you go about your work. This version supports all video types.
- Also see VGASHRK.
-
- [VGASHRK]
- VGA Sharks (Alive Software; $20) is a professional quality arcade game in
- which you, as a scuba diver collecting marine samples, must evade and fight
- off sharks while you go about your work. This VGA version takes full
- advantage of the detail and color shadings that VGA offers. See SHARKS for
- other video types.
-
-
-